Calum Petrie gets hands on with Dishonored 2…
I felt excited to be one of the first people in the world to get my hands on a playable version of Dishonored 2. The very first day of this year’s EGX show in Birmingham (not Brimingham like our wristbands said), I made this my first port of call; the sequel to the 2012 multi-award winning stealth-action game was my goal.
The game was running on the PC build with an Xbox One controller (to the dismay of many PlayStation fans in the queue), and we had the choice between playing as Corvo or Emily for the demo. Emily was the character of choice over series veteran Corvo – this was down to Emily being the new character with new abilities. The setting for the demo was the game’s fourth mission; this is the infiltration of the mansion that belongs to the clockwork engineer Jindosh.
The demo started off in a tram car like device that would take us straight to the mansion’s entrance, this was the first time to see Arkane Studios new void engine for myself. The game ran extremely smoothly, with a variety of models and textures to flood your visual senses with incredibly detailed set pieces and setting. The real spectacle was when entering the mansion and flicking a switch – the walls would detach and the floor would separate, the mansion was one massive contraption. This allowed you to return to the roots of Dishonored and explore the mansion in your own way, players are forced to make their own plans of attack with the environment they are given.
The gameplay was as refined and polished as the first game. For the melee combat and ranged combat it would make little to no difference what player you chose; the Outsider abilities is where the characters greatly vary. Emily had abilities to stealthily sneak past guard in open areas, the power to link minds together of multiple people (if you knocked out or killed a player they would all fall) and also the ability to traverse open areas with an otherworldly hook shot.
I enjoyed playing as Emily a lot and this time spent hands on with the game would very much make me consider playing my initial play through as her instead of Corvo.
After the 20 minute hands on was over and done with, I walked away with a number of feeling about the game. I was wanting more and more hands on time with the game, and I needed to go back and play as Corvo and see what abilities would make the mission easier for him. Though most of all I was excited to play the full game when it is released in November.
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