We leave the Pleasuredome from Frankie Goes To Hollywood, setting our sights on Number #70 in the Your Sinclair Top 100 games and it’s rather a bizarre little number called G-Force; rather disappointingly it’s not the kids cartoon from the early 1980’s.
G-Force arrived in 1983 from EMM Software, created by Boris Baginski (BB Design). This game was in truth Tempest – the rather excellent 3D wireframe shooter – however in this version the play area had been stretched out flat over the screen, removing the 3D aspect of the game completely.
Instantly this impacted upon the game as a) it no longer looked like the classic Tempest, and b) became amazingly poor to play. Spending any amount of time within G-Force will show you the problems with this game from the hyper-sensitive controls, the insane pathing from the enemy vessels, and the little to no chance of surviving past 10 seconds due to the said pathing; along with this you can progress to any further level accidentally – or on purpose – with the inputting of a couple of numbers.
Ignore G-Force at all costs, this game really shouldn’t be in the Top 100 and I plan on rounding up the Your Sinclair reviewers of old and asking them if this was their practical joke submission!
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