Calum Petrie reviews Critical Role: Vox Machina Origins II #5…
Vox Machina are still within the early stages of their adventures, and a split in the party requires two objectives to be tackled at the same time.
The previous issue showed Vex, Vax, Trinket and Grog heading into the Frostweald to find the heart of a Nymph, their journey was very productive. This issue shows Scalan, Pike and Keyleth on a quest to recover the skull of a nightmare, which is the last remaining item needed to cure Grog of his unnatural scarring.
Critical Role: Vox Machina Origins II #5 is not just beautiful to look at while being a delight to read; it is filled with the history, lore and excitement that fans of the Critical Role podcast have come to know and love from Matthew Mercer’s incredible world building.
The issue includes many of the trademark idiosyncrasies that the character’s display on the Critical Role show/podcast. The introduction of the final Vox Machina regular is an exciting reveal and an interesting addition;’ the character of Percival Fredrickstein Von Musel Klossowski De Rollo III (you can call him Percy).
The character’s introduction into this series ties in very well with the overarching story, while also making him stand out like a sore thumb with the rest of the world setting. The introduction of his “pepper-box pistol” would be exciting enough to fans of the character, and coupling that with his eloquent mannerisms and formal looking attire sets Percy up as the mysterious figure he is well known for.
Issue #5 of 6 is a wonderful penultimate entry into the Series 2 of Vox Machina Origins, while setting up the ritual and possible fight in the final issue of this series. The excitement translates over to the comic very well from the Critical Role audio/visual storytelling medium, while allowing us the character origins we never got in the first series of Critical Role.
Rating – 8/10
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