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Kingdoms and Castles update introduces merchants, ports and more

March 5, 2018 by Andrew Newton

Kingdoms and Castles developers Lion Shield have announced that the new Merchants and Ports update is now available.  As well as ships and ports, this latest update brings plenty of new features for players to enjoy including larger maps and other structures.

With this latest update players can now play on small, medium or large maps with medium size maps being slightly larger than the original map size and large maps being around twice the size.  Other changes with maps include being able to choose between island or land biased maps and the concept of deep and shallow waters with the latter being able to have bridges built on.  It is also possible to have multiple settlements separated by water.

The new Dock structure can be built adjacent to or in shallow water and will allow the construction of ships as well as allowing items to be stored for transportation.  Once the dock is built players can build expect to see merchants arriving in town and these can sometimes bring permanent upgrades to kingdoms.  Once two docks are built players can utilise transport ships to carry goods around the kingdom.

On maps with more than one island separated by deep water players will be able to build the new Outpost structure.  This is located in the new Maritime menu and once built will allow the development of a new settlement.  These structures aren’t available for those with just one landmass.

For islands separated by shallow water there is now the new Drawbridge structure providing routes to new islands and also able to open up for ships to pass through.

Last but not least is the new Job Priority System which allows players to prioritise jobs.  Those jobs at the top of the list will be filled first by idle workers and if no idles available then workers will leave the least important jobs to fulfill the top positions.  It will also allow players to mass close building types, this is certain to be a popular feature.

Finally, other improvements/changes include:

  • You can now rename any building, just click on the little edit button next to its title
  • Reworked UI a bit and how resource tooltips are accessed (now you click on them to view the info).
  • Tax rate is now set on the UI in the bottom left rather than on the Treasure rooms
  • Lots of new sound effects
  • You can now specify specific desired amounts of resources per stockpile. Anything above the amount you have specified will be removed by people seeking resources.
  • Granaries now employ more people, but those people help bring in the grain and can carry twice as much as farmers (much like market workers).
  • Library, Church, and Tavern provide bonus happiness in a radius as before, but you just need to build a certain amount of them rather than requiring you to provide total coverage.
  • Other small tweaks and tuning to worker counts and bonuses
  • Fixed bug where villagers would sometimes not collect bread from bakers even if they were hungry
  • Fix for Gates not visually closing when vikings are near
  • Lots of other small fixes and tweaks
  • Optimizations to loading time for save games.
  • Optimizations to many other game systems, most notably pathfinding.

SEE ALSO: Watch our review of Kingdoms and Castles here

Kingdoms and Castles Merchants and Ports update is available now.

Filed Under: Andrew Newton, News, Video Games Tagged With: Kingdoms and Castles, Lion Shield

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