• News
  • Reviews
  • Features
    • Articles and Long Reads
    • Interviews
    • Exclusives
  • Pop Culture
    • Movies
    • Television
    • Comic Books
    • Video Games
    • Toys & Collectibles
  • Flickering Myth Films
  • About
    • About Flickering Myth
    • Advertise on FlickeringMyth.com
    • Write for Flickering Myth

Flickering Myth

Film & TV News, Reviews and Features

  • Movies
  • News
  • Reviews
  • Long Reads
  • Trending
  • Franchises
    • Marvel
    • DC
    • Star Wars
    • Transformers
    • G.I. Joe
    • Masters of the Universe
    • Street Fighter
    • Teenage Mutant Ninja Turtles
    • Star Trek
    • The Lord of the Rings
    • James Bond
    • Alien
    • Predator
    • Doctor Who
    • Harry Potter

Exclusive Interview – Production Designers Caylah Eddleblute and Steve Joyner on Alita: Battle Angel

February 5, 2019 by Harrison Abbott

Now moving onto Alita. Even just looking at the trailer demonstrates that a staggering amount of work has gone into this movie from a visual perspective. Is it fair to say that this was a very demanding project?

SJ: I’d say one of the most difficult things we’ve done would be the television version of From Dusk till Dawn. Just because we are making an hour-long movie every few days.

CE: Right. As for Alita, this project has been in gestation for quite a long time. I think we received our first email about it back in October 2015. So this is basically our 4th year involved with the project. We wrapped physical production almost two years ago. My last day on-set was February 24th of 2017. Since then it’s been in post, so the visual effects team have clearly had their work cut out for them.

When you look at your life in this business, it’s definitely an endurance race rather than a sprint. You need tenacity and the ability to pace yourself. Alita was certainly a challenging endeavour in this sense. For us and of course for the visual effects department over at Weta.

Have you been continuing to work on the project since 2017? Or did your involvement pretty much end then-and-there?

CE:  Good question. I don’t know if you know much about this, but for the last five months we’ve been submerged in an Alita ”Immersive experience”.

Ah yes, I’ve seen this! It’s like an escape-room, walkthrough exhibit right? In L.A?

CE: There’s one in L.A, one in Brooklyn and one in Austin Texas. That required us to build a separate environment for all three locations, then transport everything, figure out the logistics for it to arrive on time, and finally get teams working on each of them. The Austin one opened just 2 nights ago actually, so it was a completely consuming process. We’re only just coming up for air. I think we need to be put in a decompression tank for a while [Laughs]. But it was absolutely exciting.

I was gonna say, it must be a nice change from doing TV or film. You know, building something that is an attraction itself and that the audience actually gets to walk around in and inhabit.

CE: Right. These are all great thoughts!

Thank you [laughs] So how did it differ from working on the film?

CE: Of course, when you work on a film-set you have absolute control. You are able to make adjustments, improvise and fix problems at your own pace. And everything is designed to work for a finite amount of time as well, whether it’s a set or a prop. I mean, you obviously try to make everything as robust as possible, but it only has to last for a certain amount of time.

But now that we’re looking at the immersive experience, every piece needs to last for a minimum of three months. The producing entity is looking at having it open for that long, so durability is a number one priority.

And that’s something that most of the visitors won’t even think about.

CE: Exactly! Both Steve and I – as well as our fabrication, set-dressing and construction crews – had the opportunity to watch a few of the play-testing rounds. Which is good, because obviously you want to see what works, what doesn’t, and what can be added.

So we got a chance to think about where we needed more lighting, where we needed better acoustics, where we needed to make interactive pieces clearer. So those are all design elements that we wouldn’t normally have to think about as much. It was challenging. Whenever you think you’re done, there’s always something coming up. It’s an evolving process and you have to adapt to devise new solutions.

That sounds really fun! Returning to the film for a moment, this movie is based on pre-existing material. Is that daunting in any way? Do you feel a sense of responsibility when your designing for an adaptation?

CE: That’s another good question. Robert had scanned all the artwork from the first 3-or-so volumes of the manga and filled several binders with it. But before we studied that, before I even looked at a frame, we had to consider the script. We had a first draft to ingest, giving us an edited platform so that we didn’t get lost in an overwhelming amount of data.

Also, Jim Cameron and Robert had been developing places like Iron City for a while. So, it kind of felt a little distilled down for us. It gave us an idea of where we were gonna go. It was also made clear from the beginning that we had the freedom to address the environment in terms of diversity. We wanted to represent a melting pot, which we tried to do through the architecture, the signage, the graphics and I hope that we were able to succeed.

Please correct me if I’m wrong, but is this the most high-budget project that you’ve tackled?

CE: In terms of both numbers and real-estate, yes. By far.

Was that a scary thing to have in the back of your mind, or was it freeing?

CE: No matter the budget, you must always be responsible as a production designer. Sometimes, when the numbers are bigger, you’ll have more to attend to. Fortunately, we had a crew that was absolutely top-notch: a combination of teams from L.A and Austen. The Austen crew are people that we have worked with for years and years, so we have a really streamlined and efficient method of working together. We do a lot of fabrication here. You know, a lot of things are created in-house – props, set-dressings, rubber weapons- all that stuff.

Meanwhile, for our Los Angeles crew, we had people like Robert J. Carlyle, who was our construction coordinator. I think we had between 350 and 360 people in our art-department. And that includes fabricators, sculptors, painters, construction workers, set-dressers. The entire range. They all came together to form a tight team and there’s no way this project could have happened without them.

Click below to continue on to the last page…

Pages: 1 2 3

Filed Under: Exclusives, Harrison Abbott, Interviews, Movies Tagged With: Alita: Battle Angel, Caylah Eddleblute, El Mariachi, From Dusk Till Dawn, James Cameron, Jon Landau, predators, Richard Hollander, Robert J. Carlyle, Robert Rodriguez, Sin City: A Dame to Kill For, Steve Joyner

FMTV – Watch Our Latest Video Here

YOU MIGHT ALSO LIKE:

Why the 80s and 90s Were the Most Enjoyable Era for Movies

Godzilla Minus One and the Essential Toho Godzilla Movies

12 Essential Job Title Movies

6 Great Australian Crime Movies of the 1980s

Forgotten Horror Movie Gems From 25 Years Ago

The Must-See Movies of 2015

10 Great Horror Movies That Avoid the Director Sophomore Slump

7 Movies About Influencers for Your Watchlist

Hasbro’s G.I. Joe Classified Series: A Real American Hero Reimagined

Angels, Demons and Devils with Keanu Reeves

FEATURED POSTS:

Movie Review – Gail Daughtry and the Celebrity Sex Pass (2026)

Eleven Essential Eccentric Detective Movie Performances

Movie Review – The Fetus (2025)

8 Movies That Could Never Be Made Today!

Predator: Badlands Thia & Bud sixth scale action figure set revealed by Hot Toys

10 Movies That Prove You Should Be Careful What You Wish For

Movie Review – The Isolate Thief (2025)

Knight Rider Michael Knight and KITT action figure playset unveiled by Ramen Toy and Factory Entertainment

Blu-ray Review – Cold Prey Trilogy

A Cast Too Good For A Film This Bad: Collateral Beauty

FLICKERING MYTH FILMS

   

YOU MIGHT ALSO LIKE:

10 Deep Movies You Might Have Missed

Great 2010s Thrillers You May Have Missed

Crocodile Dundee at 40: The Story Behind the Beloved Aussie Classic

Essential Demonic Horror Movies To Send Shivers Down Your Spine

  • News
  • Reviews
  • Features
    • Articles and Long Reads
    • Interviews
    • Exclusives
  • Pop Culture
    • Movies
    • Television
    • Comic Books
    • Video Games
    • Toys & Collectibles
  • Flickering Myth Films
  • About
    • About Flickering Myth
    • Advertise on FlickeringMyth.com
    • Write for Flickering Myth

© Flickering Myth Limited. All rights reserved. The reproduction, modification, distribution, or republication of the content without permission is strictly prohibited. Movie titles, images, etc. are registered trademarks / copyright their respective rights holders. Read our Terms of Use and Privacy Policy. If you can read this, you don't need glasses.


 

Flickering MythLogo Header Menu
  • News
  • Reviews
  • Movies
  • Features and Long Reads
  • Trending
  • Franchises
    • Marvel
    • DC
    • Star Wars
    • Transformers
    • G.I. Joe
    • Masters of the Universe
    • Street Fighter
    • Teenage Mutant Ninja Turtles
    • Star Trek
    • The Lord of the Rings
    • James Bond
    • Alien
    • Predator
    • Doctor Who
    • Harry Potter
  • Flickering Myth Films
  • About Flickering Myth
    • About Flickering Myth
    • Advertise on Flickering Myth
    • Write for Flickering Myth