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Flashpoint expansion coming to BattleTech this November

August 22, 2018 by Andrew Newton

Paradox Interactive and developer Harebrained Schemes have announced that the very first expansion for BattleTech will stomp into action this November.  The Flashpoint expansion will bring with it new Mechs, a new mission type and tropical biome.  You can see more of Flashpoint in the new trailer below…

The Flashpoint expansion will feature a series of procedural mercenary missions that are linked together with new crew conversations, events and critical choices.  To make these missions more challenging there will be some instances where players will be unable to repair their Mechs between missions.

This upcoming expansion features:

  • Flashpoints – Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses.
  • New Biome – Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Sunscreen optional.
  • New BattleMechs – Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
  • New Encounter – In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail!

“Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BattleTech Game Director and co-founder of Harebrained Schemes. “These more elaborate, longer-term objectives are an awesome interactive storytelling tool, which we think BattleTech fans will really enjoy,” added Jordan Weisman, CEO and Creator of BattleTech.

Flashpoint will arrive this November.

Filed Under: Andrew Newton, News, Trailers, Video Games Tagged With: Battletech, Flashpoint, Harebrained Schemes, Paradox Interactive

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