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Guillermo del Toro talks Pacific Rim 2 and the upcoming animated series

July 3, 2014 by Gary Collinson

Last week, Legendary Pictures announced that it has given the greenlight to Pacific Rim 2, the sequel to last year’s kaiju homage from cult filmmaker Guillermo del Toro. It was also revealed that an animated spin-off series is in the works, and the director has now spoken about both projects during an interview with The Wall Street Journal…

“We are three years away, so to spoil anything would be fantastically silly of me,” states del Toro on Pacific Rim 2. “What I can tell you: [screenwriter Zak Penn] and I really went in, we started with [screenwriter Travis Beacham] about a year and a half ago, kicking ideas back and forth. And, admittedly, I said to Zak, let’s keep kicking ideas till we find one that really, really turns the first movie on its ear, so to speak. (…) It was hard to create a world that did not come from a comic book, that had its own mythology, so we had to sacrifice many aspects to be able to cram everything in the first movie. Namely, for example “the Drift”, which was an interesting concept. [Then there was] this portal that ripped a hole into the fabric of our universe, what were the tools they were using? And we came up with a really, really interesting idea. I don’t want to spoil it, but I think at the end of the second movie, people will find out that the two movies stand on their own. They’re very different from each other, although hopefully bringing the same joyful giant spectacle. But the tenor of the two movies will be quite different.”

“I’m hoping to bring the same idea I had in the first movie, that was to make it multicultural and humanistic as much as possible, to make characters from many nationalities or gender, to make them equal in the scope of the adventure, in the day-to-day of the adventure,” he continues. “So, we’re bringing a few characters that are new and hopefully doing good work managing those that survived the first movie… I start designing in six weeks. It takes me nine months to design a movie like that. People see the movie, and they have to see that we designed everything in the movie, from ID cards or patches, pamphlets, posters, signs, sets. I start with a core team for about six months designing the jaegers and the kaiju, you know, so we know how many kaiju, how many jaegers. We are creating some new jaegers and a lot of new kaiju. We start [designing the production] in August.”

“We are talking about all the possibilities in terms of networks. We’re formulating ideas that are, again, interesting and not the usual route, but the series tackles the stories that happened to pilots working in the Shatterdome (editor’s note: a building where jaegers are built and maintained and pilots train), but also cadets learning how to become pilots. All of this happens prior to the first movie, and it gives you a little more depth into the background of certain characters that will appear in the second movie. So it’s really expanding the material. I was incredibly happy with the comic book series that came about from a graphic novel called “Tales From Year Zero,” and we are continuing the tales for the next three years. So by the time the second movie comes out, you will have probably one year of the animation airing, and you will have three years of the comic book series ongoing, so we are trying for all these things to be canon, to be in the same universe, to not wing anything, so that if anyone … a lot of kids, for example, have discovered “Pacific Rim” through the toys. They come in through the toys, and then they watch the movie, and then they learn this, they learn that through the movie or the comic book series, so we’re trying to make it canon so we can expand the universe. And by the time we come into the second movie, you have a good feel for the world, and we can dedicate ourselves to character and ideas and spectacle.”

Are you looking forward to further exploring the universe of Pacific Rim? Let us know your thoughts…

Originally published July 3, 2014. Updated April 15, 2018.

Filed Under: Uncategorized

About Gary Collinson

Gary Collinson is a film, television and digital content writer and producer, and the founder and editor-in-chief of the pop culture media brand Flickering Myth. As a producer, his work includes the gothic horror feature The Baby in the Basket and suspense thriller Death Among the Pines, and he is also the author of the book Holy Franchise, Batman! Bringing the Caped Crusader to the Screen.

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